Friday, September 5, 2008

Clockwork Comics Summer 40k Tournament Game 7

I've slacked on getting this done in a timely manner however this would be my week 7 of the LGS Clockwork Comics gaming Tournament that I played in. As this is over a week old it may end up being short, however its going to be good to look at for anyone who played Nids or plays against them as the Dark Angels player used a cool tactic that I didn't foresee coming.

General information:

Tyranid List-

HQ - Hive Tyrant Winged Scything Talons
HQ - Hive Tyrant Walking Dakka-Tyrant

Elite - Carnifex BS TL-Devourers
Elite - Carnifex BS TL-Devourers
Elite - Warriors 3 with Deathspitters and one with Barbed Strangler

Troops - Genestealers Acid Maw Scuttlers
Troops - Genestealers Acid Maw Scuttlers
Troops - Genestealers Acid Maw Scuttlers
Troops - Genestealers Acid Maw Scuttlers
Troops - Gaunts Spinefists WoN
Troops - Gaunts Spinefists WoN

Heavy Support - Carnifex Barbed Strangler Venom Cannon BS
Heavy Support - Carnifex Barbed Strangler Venom Cannon BS

Total: 2000 Points

Dark Angel List -

HQ - Master of the Ravenwing on Landspeeder

Elite - Scouts with Sniper Rifles
Elite - Scouts with Sniper Rifles

Troops - 10 Man Spacemarine Squad split into two Combat squads
Troops - 10 Man Spacemarine Squad split into two Combat squads
Troops - Ravenwing Squadron Split into Combat Squads
Troops - Ravenwing Squadron Split into Combat Squads
(One squad had Multi-meltas and one had Flamers on the bikes)

Heavy Support - Devastators with Heavy Bolters
Heavy Support - Vindicator
Heavy Support - Whirlwind

Deployment:

Going into the game we designed our lists knowing it was a 2000 point Pitched Battle Seize Ground (I get the two Objective games mixed up so It could be the other one). When we found out we were facing each other my opponent was excited as he knew my army and had a plan that he was discussing previously with his Son who also was in the tournament, more on that later. We chose his table that he brought to the game store and started setting up terrain. Unknown to me he had a particular plan and as he started placing "Impassible" terrain on the board I should have seen the Idea. Along the entire middle of the board he placed Impassible terrain one on each side and one in the middle so I ended up with two gaps I could travel through. I filled the rest of the board with random things to keep it looking sort of even and with no real plan other than to add things that blocked LOS.


As for the actual deployment. I do believe I won first turn and handed it over as to see how he deployed counter it and then hope to "seize the initiative". It worked in I got to see his deployment but I didn't end up with first turn. The Dark angel deployment was for the most part all in one corner of the board. All of his troops were basically lined up against the edge of the board. His Vindicator in LOS of a good portion of the board, the Whirlwind hiding behind a one of the bunkers, and the Devastator squad chilling out in back covering the middle of the board. I deployed across from him with a screen of gaunts across the front and the important MC creatures out in front so they were as close as possible. He also had Infiltrators, Scouts with Sniper Rifles, that he placed after me in the middle of the board but decently far away. His idea was to rend the hell out of my MC's that he could see.

Turn One:
So with turn one there was little the Dark Angel player could do but move forward. Once again being blind, still at this point, I didn't realize what he was doing with his Marines running them forward and basically lining them against the side of the board. If I remember my casualties were one or two Gaunts from the first turn shooting.


See the results here.

My Tyranid phase was quite a bit more effective. I managed to off a few marines as well as a couple scouts during my shooting. Not to mention my Flying Tyrant got ever closer to its target, the vindicator.


Turn Two:

One down and finally the Dark Angels plan was realized. His outflankers as well as some more SM movement meant that he had blocked off the entire side of his table edge and if I were to have to outflank on my right or if I wanted to I was forced to do so on the other side of the impassible terrain. As for what actually got on the board during this turn. He manged to get two of the bike combat squads on the table however they were both the ones he didn't want to show up. Over all the Dark Angels turn was not what he had hoped for as he didn't down anything. Though he did get the Two Hive Tyrants weakened considerably.

Then there was the Outflanking Genestealers! However due to his good tactics I was unable to place them anywhere useful. So there were two squads bunched up on the left side of the table, as I was forced to deploy them there, under the impassible terrain. There was also one squad coming out from the right to claim the objective on the so far dead side of the board. (The outflanking can be seen here and here.

I'll let the picture speak for me on how this turn went after outflanking was done...


So yea as you can see my turn two was rather effective. I managed to wipe out quite a few marines including the bikes that had had just come on the board. I also managed to squash another Sniper.

Turn Three:
So my last turn went quite well and now it was time for those Dark Angels to take revenge! More outflanking bikes came in one squad with multi meltas in the small gap right next to my Hive Tyrants. Oh and I cant forget the squad of termies that Appeared right where that vindicator I destroyed last turn had been. (Start of the turn basically looked exactly like this.)

This is yet another time where pictures speak louder than words...


Once again. Devastation. However this time its me who took the hit, losing both of my Hive Tyrants but I didn't go without a fight! During my turn I made the Master of the Ravenwing nearly useless knocking out its weapons and then followed that one two punch with killing all but one of the snipers not to mention a few more marines died once again including all the bikes on the table! I should mention also that my final squad of genestealers came on the board on the right hand side away from all the action during this turn as well.

Turn Four:
Things were looking good at the beginning of this turn the final squad of Bikes came in right next to the Genestealers in perfect formation to use their flamers to cause massive death! The Termies moved closer towards the massive horde of Tyranids and that's about all they could do.


Shooting and assault were the important parts of this round. The terminators ended up going for the genestealers in hopes to get rid of one squad that was threatening them but failed and were eaten alive. The Bikes demolished most of the squad it was targeting (Before andAfter Pictures)

My turn caused some more casualties and the death of the bikers before rolling for the 6th turn my opponent conceded the game and victory was mine.

Tournament Results 6-1-0 One Week Remains.