Week Five of the LGS Tournament, this week was my Tyranid army versus a Tau army at 1500 points. The game this week was Annihilation with the Spearhead deployment. So without further adieu:
Tyranid Army
HQ:
Hive Tyrant - Enhanced Senses, Extended Carapace, Toxin Sacs, TL-Devourer(x2)
Hive Tyrant - Toxin Sacs, Winged, Scything Talon(x2), Warp Field
Elite:
Carnifex - Enhanced Senses, Flesh Hooks, TL-Devourer(x2)
Carnifex - Enhanced Senses, Flesh Hooks, TL-Devourer(x2)
Carnifex - Enhanced Senses, Flesh Hooks, TL-Devourer(x2)
Troops:
Genestealers - 9 Scuttlers
Genestealers - 9 Scuttlers
Heavy Support:
Carnifex - Enhanced Senses, Flesh Hooks, Reinforced Chitin, Barbed Strangler, Venom Cannon
Carnifex - Enhanced Senses, Flesh Hooks, Reinforced Chitin, Barbed Strangler, Venom Cannon
Carnifex - Enhanced Senses, Flesh Hooks, Reinforced Chitin, Barbed Strangler, Venom Cannon
Total Cost: 1500
*Forgive me for the lack of list*
Tau Army
HQ:
Commander - TL Burst Cannon, Airbursting Fragmentation Projector
Elite:
Crisis Battlesuit - 2 Suits TL Missle Pods and Burst Cannon
Crisis Battlesuit - 2 Suits Plasma Rifle, TL Missle Pod
Troops:
Fire Warriors - 12 with Pulse Rifles
Fire Warriors - 12 with Pulse Rifles
Fire Warriors - 12 with Pulse Rifles
Kroot Squad - 16 Warriors and 4 Hounds
Fast:
Pathfinder - 8 w/ Devilfish Upgraded to have Marker Light
Heavy:
Broadside Battlesuit - Smart Missle System, Railgun, Advanced Stabilisation System
Hammerhead Gunship - Railgun, Smart Missile System
Hammerhead Gunship - Railgun, Smart Missile System
Deployment
The Tyranids won the deployment but gave it to the tau player so Tau got to choose his quarter and deploy first. Tau kept the Kroot in reserves. Tyranids Kept the Genestealers in Reserves. Before turn one the Tau player had a scout move. Then the Tyranids attempted to Seize the Initiative but failed.
More Deployment Pictures Here and Here.
Turn One
The game began with the Tau player attempting to find the best way to see the TMC's but there he ended up having to move the Hammerhead rather close to get LOS while still having LOS on the rest of the things he wanted to shoot with. His movement ended up looking like this.
After some lame shooting and putting two wounds on the TMC's the Tyranid's started the game with a bang. The Pathfinders got owned and one of the Hammerheads was eaten by the Hive Tyrant.
Other angles here and here.
Turn Two
Again the Tau had to maneuver around all of the LOS blocking terrain and as they had lost one of their main weapons it was all they could do but regroup move away and send as many shots into the Nids as possible. The Suits moved over so that they could get shots on the Flyrant as well as almost everything on the board. The Tau movement can bee seen here. The Tau roll for the Kroot Failed but the commander came in exactly where planned. So it was time for shooting which was aimed at the Hive Tyrant... and failed. Though wounded the Tyrant lived and clearly was pissed. After another round of shooting it was the Tyranid turn.
The Genestealers outflanked one on each side of the table, pictures here and here, and thus threatened the other hammerhead. The TMC's moved out and around the Rocky outcropping and then shooting began. The devilfish got stunned an entire squad of Firewarriors was defeated and the suits were damaged and beaten. During assault the Commander was assaulted by the Hive Tyrant and easily defeated.
More here , here and here.
Turn Three
The Tau finally got themselves a moral victory during this turn after two and a half turns the Hive Tyrant finally fell to far too many shots from pulse rifles and missle pods. With the Tyrant down the Tau were free to focus on other things like wiping out in its entirety one squad of the genestealers. After the shooting died down the battlefield looked like this.
The Tyranids just continued to move forward and shoot. Glancing the Devilfish and getting a weapons destroyed result as well as forcing the fire warriors in the forest to run away. Then thinned out the remaining units before the end of turn three.
Turn Four
During this turn the Kroot finally came in they walked on behind the remaining genestealers and proceeded to shoot them into bits. During the movement the Tau moved closer to get some more shots on the carnifexes nearby. Pictured Here. As well as the aftermath here.
Simply put the Tyranids walked forward did more shooting killed more Firewarriors got closer to the devilfish and the Genestealers died in assault to the Kroot.
More here and here.
Turn Five
This turn was really just more of the same. At this point we were just having fun and he was trying as hard as possible to kill the Carnifex that he had been working on killing all game. The Tyranids Killed the Devilfish and most of the remaining Firewarriors.
Turn Six
The last turn of the game was short as there was little left to do. The Tau got a second moral Victory by killing the Carnifex after a game of trying and all that remained at the end for Tau was the Kroot and the Broadside.
Yet another Tyranid Win and bringing me to 4 Wins - 0 Losses - 1 Tie for the Tourny.
On a side note the guy I played last week and that I've been tied with for first place won as well and the shop owner decided as a house rule that Nids coming in Without Number must take a Ld test to count as Scoring or contesting if they aren't in synapse range.
Tyranid Army
HQ:
Hive Tyrant - Enhanced Senses, Extended Carapace, Toxin Sacs, TL-Devourer(x2)
Hive Tyrant - Toxin Sacs, Winged, Scything Talon(x2), Warp Field
Elite:
Carnifex - Enhanced Senses, Flesh Hooks, TL-Devourer(x2)
Carnifex - Enhanced Senses, Flesh Hooks, TL-Devourer(x2)
Carnifex - Enhanced Senses, Flesh Hooks, TL-Devourer(x2)
Troops:
Genestealers - 9 Scuttlers
Genestealers - 9 Scuttlers
Heavy Support:
Carnifex - Enhanced Senses, Flesh Hooks, Reinforced Chitin, Barbed Strangler, Venom Cannon
Carnifex - Enhanced Senses, Flesh Hooks, Reinforced Chitin, Barbed Strangler, Venom Cannon
Carnifex - Enhanced Senses, Flesh Hooks, Reinforced Chitin, Barbed Strangler, Venom Cannon
Total Cost: 1500
*Forgive me for the lack of list*
Tau Army
HQ:
Commander - TL Burst Cannon, Airbursting Fragmentation Projector
Elite:
Crisis Battlesuit - 2 Suits TL Missle Pods and Burst Cannon
Crisis Battlesuit - 2 Suits Plasma Rifle, TL Missle Pod
Troops:
Fire Warriors - 12 with Pulse Rifles
Fire Warriors - 12 with Pulse Rifles
Fire Warriors - 12 with Pulse Rifles
Kroot Squad - 16 Warriors and 4 Hounds
Fast:
Pathfinder - 8 w/ Devilfish Upgraded to have Marker Light
Heavy:
Broadside Battlesuit - Smart Missle System, Railgun, Advanced Stabilisation System
Hammerhead Gunship - Railgun, Smart Missile System
Hammerhead Gunship - Railgun, Smart Missile System
Deployment
The Tyranids won the deployment but gave it to the tau player so Tau got to choose his quarter and deploy first. Tau kept the Kroot in reserves. Tyranids Kept the Genestealers in Reserves. Before turn one the Tau player had a scout move. Then the Tyranids attempted to Seize the Initiative but failed.
More Deployment Pictures Here and Here.
Turn One
The game began with the Tau player attempting to find the best way to see the TMC's but there he ended up having to move the Hammerhead rather close to get LOS while still having LOS on the rest of the things he wanted to shoot with. His movement ended up looking like this.
After some lame shooting and putting two wounds on the TMC's the Tyranid's started the game with a bang. The Pathfinders got owned and one of the Hammerheads was eaten by the Hive Tyrant.
Other angles here and here.
Turn Two
Again the Tau had to maneuver around all of the LOS blocking terrain and as they had lost one of their main weapons it was all they could do but regroup move away and send as many shots into the Nids as possible. The Suits moved over so that they could get shots on the Flyrant as well as almost everything on the board. The Tau movement can bee seen here. The Tau roll for the Kroot Failed but the commander came in exactly where planned. So it was time for shooting which was aimed at the Hive Tyrant... and failed. Though wounded the Tyrant lived and clearly was pissed. After another round of shooting it was the Tyranid turn.
The Genestealers outflanked one on each side of the table, pictures here and here, and thus threatened the other hammerhead. The TMC's moved out and around the Rocky outcropping and then shooting began. The devilfish got stunned an entire squad of Firewarriors was defeated and the suits were damaged and beaten. During assault the Commander was assaulted by the Hive Tyrant and easily defeated.
More here , here and here.
Turn Three
The Tau finally got themselves a moral victory during this turn after two and a half turns the Hive Tyrant finally fell to far too many shots from pulse rifles and missle pods. With the Tyrant down the Tau were free to focus on other things like wiping out in its entirety one squad of the genestealers. After the shooting died down the battlefield looked like this.
The Tyranids just continued to move forward and shoot. Glancing the Devilfish and getting a weapons destroyed result as well as forcing the fire warriors in the forest to run away. Then thinned out the remaining units before the end of turn three.
Turn Four
During this turn the Kroot finally came in they walked on behind the remaining genestealers and proceeded to shoot them into bits. During the movement the Tau moved closer to get some more shots on the carnifexes nearby. Pictured Here. As well as the aftermath here.
Simply put the Tyranids walked forward did more shooting killed more Firewarriors got closer to the devilfish and the Genestealers died in assault to the Kroot.
More here and here.
Turn Five
This turn was really just more of the same. At this point we were just having fun and he was trying as hard as possible to kill the Carnifex that he had been working on killing all game. The Tyranids Killed the Devilfish and most of the remaining Firewarriors.
Turn Six
The last turn of the game was short as there was little left to do. The Tau got a second moral Victory by killing the Carnifex after a game of trying and all that remained at the end for Tau was the Kroot and the Broadside.
Yet another Tyranid Win and bringing me to 4 Wins - 0 Losses - 1 Tie for the Tourny.
On a side note the guy I played last week and that I've been tied with for first place won as well and the shop owner decided as a house rule that Nids coming in Without Number must take a Ld test to count as Scoring or contesting if they aren't in synapse range.
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